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7 PM – Python Game Development – Sebastian
January 15 @ 7:00 pm - 8:00 pm
Today We Did
- Fixed bugs existing in previous version (typos, etc)
- Began moving balloons through screen at speed indicated by self.speed attribute
- You can always find the code we wrote in class in my Gitlab repository here:
https://gitlab.com/gsugiart/mon-7-pm-shoot-balloon - AYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/
- In case you need anything, feel free to email me at sebastian@ayclogic.com
Homework
- Homework: Continue developing your project! This time, we’re aiming to finish a file representing either your player, or “enemy” (whatever is attacking the player).
- Click “File” -> “Open”, then open your dragon birdie project.
- Run the program & play our first game a bit to remember how the game worked.
- If the player (in player.py) is more similar to your player, copy that code as a template and modify it to work the way you want your player to work.
- If the bird (in bird.py) is more similar to your enemies, copy that code as a template and modify it to work the way you want your player to work.
- You will know you are finished with your homework when the player/enemy is blit to the screen with the sprites you decided on.
- If you copied the player, you should also be able to move it through the screen
- If you copied the enemy, it should be moving the correct way (as you specified in your project proposal).