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7 PM – Python Game Development – Sebastian

January 15 @ 7:00 pm - 8:00 pm

Today We Did

  1. Fixed bugs existing in previous version (typos, etc)
  2. Began moving balloons through screen at speed indicated by self.speed attribute
  3. You can always find the code we wrote in class in my Gitlab repository here:
    https://gitlab.com/gsugiart/mon-7-pm-shoot-balloon
  4. AYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/
  5. In case you need anything, feel free to email me at sebastian@ayclogic.com
Homework
  1. Homework: Continue developing your project! This time, we’re aiming to finish a file representing either your player, or “enemy” (whatever is attacking the player). 
    1. Click “File” -> “Open”, then open your dragon birdie project.
    2. Run the program & play our first game a bit to remember how the game worked.
      1. If the player (in player.py) is more similar to your player, copy that code as a template and modify it to work the way you want your player to work.
      2. If the bird (in bird.py) is more similar to your enemies, copy that code as a template and modify it to work the way you want your player to work.
    3. You will know you are finished with your homework when the player/enemy is blit to the screen with the sprites you decided on.
      1. If you copied the player, you should also be able to move it through the screen
      2. If you copied the enemy, it should be moving the correct way (as you specified in your project proposal).

Details

Date:
January 15
Time:
7:00 pm - 8:00 pm
Event Categories:
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