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7 PM – Python Game Development – Sebastian
January 29 @ 7:00 pm - 8:00 pm
Today We Did
- Created explode.py and began understanding how this sprite will be used
- Created target.py and started understanding how this new kind of Player will be used
- Created group collision for target and balloon
- You can always find the code we wrote in class in my Gitlab repository here:
https://gitlab.com/gsugiart/mon-7-pm-shoot-balloon/-/tree/sat_7_pm_sebastian?ref_type=heads - AYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/
- In case you need anything, feel free to email me at sebastian@ayclogic.com
Homework
- Homework: Each of us had our own small errors we had to fix with PyCharm / PyGame, so please try to finish those first.
- The most important thing we should all have finished now is blitting our background to the screen, focus on this first.
- Ideally, we should all have our new “players” and “enemies” sprites blit to the screen.
- If both your players and enemies can be blit, begin their movement animations.
- Finally, if everything above has been finished, you can take some time to further plan out your game on your project proposal. Try spending 10 minutes writing out as many details as possible to completely explain how your game will work. This will be helpful for both me and you to finish the project.