Continue in your Monster Inheritance project in main.py and monster.py, and do the following:
# create a method in monster.py called sword_damage, and inside that method, reduce # the monster's health by a random integer # print the following: # You attacked dragon with 10 damage and the dragon has 90 health remaining. # the only thing here (in the elif attackChoice == "2") is calling that method
You can contact me at ddjapri@ayclogic if you have any questions!