Today We Do We finished PetSystem We started MonsterInheritance project. Homework Continue on MonsterInheritance project. Do the following In the beginning, initialize monsterMap with 3 monsters, look at the example below PleaseRead More...
Today We Do We finished PetSystem. We reviewed Inheritance We reviewed how to use Map. Homework Next week is a 2 hours final test. Please study the following Bank System Quiz andRead More...
Homework Continue on MonsterInheritance Add the ability to heal the player Change monster status according to its health. If its health is less than 0, display <Monster Name> has been defeated. ForRead More...
Homework Continue on EmailApplication program. Add the following features. 1. Create Email Account, 3. List All Email Accounts, 4. Exit. Use Map to store the Email Account. Create new class EmailAccount.java toRead More...
Today We Do We reviewed Quiz last week. We started Monster Inheritance project. Homework Continue on MonsterInheritance project. Add the following features: Add Monster, List all Monsters and Play The Game LookRead More...
Today We Do We continued with Monster Inheritance application We added Play Game menu We added code to get Monster from the monsterMap. Homework Add code to handle Melee Attack. In theRead More...
Today We Do We continued with EmailApplication We added login feature. Homework Next week is Easter weekend so there is no class see you in 2 weeks. After successful login, continuously displayRead More...
Today We Did: We reviewed last week's homework on the While Loop Talked about Random, and how to use asList For Homework: Create a new Java class titled April16_Magic8Ball.java For the homeworkRead More...
Today We Do We learned about Java inheritance. We created Dragon class which extends from Monster class. We learned how to override Monster.doMagicDamage(String magicType, int damage) in Dragon class. Homework Continue MonsterRead More...
Homework Continue on MonsterInheritance project Inside Monster.java, add a new method: doArrowDamage(int amount) Inside the method, reduce Monster.health by amount. Inside WaterGolem.java, override Monster.doArrowDamage(int amount). This is very similar to how youRead More...
Homework Create a method initializeEmailAccounts(). This method should add 3 email accounts to accountMap. Call this method inside the run() . Create a new class EmailMessage.java and this class should have theRead More...
Today We Did: We learned about using methods and the difference between static and non-static. We also learned about what to do when the method is either void or has a dataRead More...
Today We Do We continued on MonsterInheritance project. We made sure this project has Monster class which has String species, int health, int maxDamage. We added Monster.doDamage(int amount) which will reduce Monster.health.Read More...
Today We Did We started learning about Java Data types. Learned about how to comment, and print things out to the terminal/shell. Learned the data types String and integer. For Homework CreateRead More...
Today We Do We finished MonsterInheritance project. We started Android project Temperature Converter app. We create an EmptyActivity project. We downloaded an Emulator. We added CONVERT button to the project. Homework NoRead More...
Homework Inside EmailApplicationMain.java, create Map<String, EmailMessage> Inside createEmailMessage(EmailAccount): after EmailMessage is created, store inside the new map that you just created. The key of the map is going to be sendTo email.
Today We Do We downloaded and install Android Studio We added an Android emulator Homework Continue with MonsterInheritance.java Add "4. Heal Player" feature. Add new class WaterGolem.java WaterGolem, should take no damageRead More...
Homework Continue on Apr30_TellMeYourAgeOOP.java Create a method provideAgeResponse. It has one parameter: String strAge. Inside the method it is supposed to convert strAge into Integer and provide different answers depending on theRead More...