SAT – 3 PM – Adv Python Game Dev – Gamas
Today We Did We learned on how to load images using for in range for loop. We created config,py We learned about the enemy movement regions. Homework Our next class is goingRead More...
Today We Did We learned on how to load images using for in range for loop. We created config,py We learned about the enemy movement regions. Homework Our next class is goingRead More...
Today We Did We continued on TOD project. We specifically worked on the 3 steps to enable the enemy movements What direction should the enemy move according to its region. Move theRead More...
Today We Did We added "region <region>" information on the screen for debugging purposes. We added EnemyTwo class which inherits from Enemy class. This way we can override the self.images used forRead More...
Today We Did Began working on tower of defense project Created title screen, logo, and play buttons You can always find the code we wrote in class in my Gitlab repository here:Read More...
Today We Did Finished creating the title screen and credits pages, reviewing all the old fundamental pygame concepts You can always find the code we wrote in class in my Gitlab repositoryRead More...
Today We Did Continued adding images for "game in session" before enemies are drawn Started Tower class and began understanding how the class will work You can always find the code weRead More...
Today We Did Continued creating the enemy class Reviewed dictionaries to shorten the amount of code we need Reviewed static methods (static just means you don't need to make an object toRead More...
Today We Did Refined sprite movement using Julian's improvements Added waves for the game Added health counter and images above enemy You can always find the code we wrote in class inRead More...
Today We Did Finished Dereck and Merinda's project & gave advice on what to add during next lecture (written in bottom of project proposal) You can always find the code we wroteRead More...
Today We Did Added code to create purchase towers on top right Added mouse target pointer for collisions with purchase towers You can always find the code we wrote in class inRead More...