1 PM – Python Game Development
Today: We went over the homework to rotate the shield. We added animation to the exploding brick. We oriented the bullet so it's facing the correct direction using the angle passed byRead More...
Today: We went over the homework to rotate the shield. We added animation to the exploding brick. We oriented the bullet so it's facing the correct direction using the angle passed byRead More...
Today: We went over the homework to add the target. We added directions and kept track of the current region and expected directions, so the enemy could walk down the path. Homework:Read More...
Today: We went over how to add the iron walls. We reviewed how we pointed the bullet in the correct direction. We moved the bullet in the direction the turret is facing.Read More...
Today: We went over the homework to center the bullet's initial creation position, and added collision detection between the enemy tank and the bricks. We added logic so the enemy tank facesRead More...
Today: We added the bullet sprite. We added direction to the bullet and spawned them in 4 different directions We added the enemy health. Homework: Add the landing page with a playRead More...
Today: We went over the homework to add the landing page. We went over the game walk and started the maze solver module to user for the enemy tank. Added logic toRead More...
Today: We went over the homework to add the landing page. We add the TowerForPurchase sprite and created a floating TowerForPurchase when the target collides with the non floating TowerForPurchase. Homework: CreateRead More...
Today We went over the homework to add the game won page. We added logic so the enemy tank is recreated after winning the game. We added the maze_solver and imported itRead More...
Today: We went over the homework to make the enemy tank fire the bullet. We visualized the maze solver's path by creating a white dot for each node coordinate. We used theRead More...
Today: We went over the homework to add the coins indicator. We added the start waves button. We added code for handling enemy waves. Homework: Add configs for three different enemy types:Read More...