Today We Did Created explode.py and began understanding how this sprite will be used Created target.py and started understanding how this new kind of Player will be used Created group collision forRead More...
Today We Did Finished entirety of balloon class Created bad balloons with 50/50 chance Added text to each balloon You can always find the code we wrote in class in my GitlabRead More...
Today We Did Began LibrarySystem Created Library class with constructor Created load books method Created the application loop Began add_book() method AYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/ In case you need anything, feelRead More...
Today We Did Added to player.py Began making different screens Began blitting main menu buttons You can always find the code we wrote in class in my Gitlab repository here: https://gitlab.com/gsugiart/sat-2-pm-flappy-bird/-/tree/Sebastian?ref_type=heads AYCRead More...
Today We Did Finished making the target Added to what happens during collisions between target and balloons You can always find the code we wrote in class in my Gitlab repository here:Read More...
Today We Did Added game modes and corresponding methods Began creating the Target class, understanding how targets and balloons will interact You can always find the code we wrote in class inRead More...
Today We Did Finished play button clicking functionality Get mouse position using pygame's mouse library Detect when mouse is within an image's bounds Began credits page You can always find the codeRead More...
What We Did Today: Setup the necessary accounts and files to begin Python Game Development using PyGame. Briefly talked about what gitlab is, and what master/branches are. Showed how to load imagesRead More...
Today We Did Finished logic for good/bad balloons Learned how to simulate a 50/50 chance Group collisions between target (your mouse) and balloons + explosions, scores, and sound effects You can alwaysRead More...
Today We Did Finished Target object, calculating where to draw the target lines based off the mouse position (so target moves with your mouse). Began collision logic between Target & Balloon objects.Read More...
What We Did Today: Learnt how to load images onto the program using pygame.image.load() Learnt how to make images appear onto our game using .blit( {image} , {x _coordinate, y_coordinate} ) LearntRead More...
Today We Did Completed code to blit explosions (through update) Created timer to remove explosions after set amount of time Blitted exploded balloon scores on top of balloons You can always findRead More...
Today We Did Continued shoot balloon project You can always find the code we wrote in class in my Gitlab repository here: https://gitlab.com/gsugiart/tue-6-pm-shoot-balloon/-/tree/Sebastian?ref_type=heads AYC Logic’s observed holidays: https://www.ayclogic.com/observed-holidays/ In case you needRead More...
Today We Did Began shoot balloon project Completed cloning and project setup for our individual projects You can always find the code we wrote in class in my Gitlab repository here: https://gitlab.com/gsugiart/sat-2-pm-shoot-balloon-sebastianRead More...
What We Did Today: Learnt how to make the code more efficient by using classes. We created the Bird() class which we used to blit our birds onto the screen and changeRead More...
Today We Did Reviewed logic for how game modes work Began landing page Reviewed how to blit play button You can always find the code we wrote in class in my GitlabRead More...
Today We Did Created explosion objects that show a score corresponding to balloon speed Learned how to only display a sprite for a certain amount of time Began adding extra game modesRead More...
Today We Did Adjusted text position for balloons Learned how to conditionally draw something with a 50/50 chance Reviewed pygame hitbox rectangles & their full setup You can always find the codeRead More...