7 PM – Python Game Development – Sebastian
Today We Did Finished adding static variables to Bird class Began creating the player class Learned how to get keyboard input from players to move our Player bird You can always findRead More...
Today We Did Finished adding static variables to Bird class Began creating the player class Learned how to get keyboard input from players to move our Player bird You can always findRead More...
Today We Did Finished player controls Created Fireball class Learned about how hit boxes will work You can always find the code we wrote in class in my Gitlab repository here: https://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-SebastianRead More...
Today We Did Finished player controls Created Fireball class Learned about how hit boxes will work You can always find the code we wrote in class in my Gitlab repository here: https://gitlab.com/gsugiart/mon-7-pm-dragon-birdie/-/tree/MON-7PM-SebastianRead More...
Today We Did Gave each object their own hit box when we set "TESTING" mode to True Configured group collisions for the fireball and bird groups You can always find the codeRead More...
Today We Did Fixed player direction code Added cloud types Destroy clouds & birds when they go off our screen, so we don't have millions of unseen images, slowing down our gameRead More...
Today We Did Learned how to submit our homework (commit and push) Learned how to see previous class code (on Gitlab) Reviewed general architecture of most games: blit images inside an infiniteRead More...
Today We Did We went over each individual projects For Ezra and Jayden project, recommended to do a top view game instead of side view because all of their game assets areRead More...
Today We Did Finished blitting the play button to create two distinct game modes; GAME_LANDING_PAGE and GAME_IN_SESSION. You can always find the code we wrote in class in my Gitlab repository here:Read More...
Today We Did Reviewed how Gitlab works & fixed problems with pushing / pulling / committing Created multiple birds each time the create_bird_timer finishes Place each new bird in a random yRead More...
Gamas Sub Today We Did We reviewed some of the missing components on Nicholas and Leon games. We continued with the Shoot Balloon game We added the ability to pop all theRead More...