6 PM – Python Game Development – Sebastian
Today We Did Blitted coin images to screen Created player class Added player's jump functionality using gravity Remembered how to use the ASCII table to detect which key the user typed YouRead More...
Today We Did Blitted coin images to screen Created player class Added player's jump functionality using gravity Remembered how to use the ASCII table to detect which key the user typed YouRead More...
Today We Did Created draw_play_button method Created algorithms using math to calculate play button position Learned how to get mouse position on screen & detect when mouse is clicked You can alwaysRead More...
Today We Did Began the new shoot balloon project by cloning the repository Created basic Balloon class Went over requirements for project proposal You can always find the code we wrote inRead More...
Today We Did Reviewed the math and logic to blit button Reviewed how to detect mouse clicks inside button radius You can always find the code we wrote in class in myRead More...
Today We Did Created player class & recalled why we need to inherit Sprite Cloned entire new repository & set up PyCharm You can always find the code we wrote in classRead More...
Today We Did Reviewed project proposals & got lots of feedback Helped setup PyCharm & projects (took our time since we're a bit rusty from break) Added to Balloon class You canRead More...
Today We Did Reviewed how to blit text from strings to screen Finished creating credit page Completed code to draw count down You can always find the code we wrote in classRead More...
Today We Did Completed the motion for Tube & Coin classes (movement is just changing the x & y attributes) Gave coins multiple images to blit while playing the game (cycle throughRead More...
Today We Did Fixed bugs existing in previous version (typos, etc) Began moving balloons through screen at speed indicated by self.speed attribute You can always find the code we wrote in classRead More...
Today We Did Added player boundaries to change game mode when players fall off the screen Added logic and pygame code to draw game win and game over pages You can alwaysRead More...